Free Fire Xtrema: How to Play & Apply | Equipment, Tips for playing, Best Combination & More; Check out


Free Fire Xtrema: How to Play & Apply | Equipment, Tips for playing, Best Combination & More; Check out.

Free Fire Xtrema: Xtrema’s ability is called Radical Damage and is of the Active type. This means that it cannot be combined with any other ability of this type. It also means that the player chooses when to activate it.

The effect was designed to work in the most tense moment of combat, seeking to give you the advantage needed to win a direct duel or detonate the enemy’s gel wall. The life bonus also serves to get out of some difficult time and try to heal, so it becomes versatile.

Since Garena has changed the skill system, there are now only six levels. Check out how the skill evolves in each of them.

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Level 1: Temporarily gains 80 life points. Damage to gel walls and shields increases by 40%. It lasts 10 seconds. The recharge time is 150 seconds.

Level 2: Temporarily gains 80 life points. Damage to gel walls and shields increases by 50%. It lasts 10 seconds. The recharge time is 140 seconds.

Level 3: Temporarily gains 80 health. Damage to gel walls and shields increases by 61%. It lasts 10 seconds. The recharge time is 130 seconds.

Level 4: Temporarily gains 80 health. Damage to gel walls and shields increases by 73%. It lasts 10 seconds. The recharge time is 120 seconds.

Level 5: Temporarily gains 80 life points. Damage to gel walls and shields increases by 86%. It lasts 10 seconds. The recharge time is 110 seconds.

Level 6: Temporarily gains 80 life points. Damage to gel walls and shields increases by 100%. It lasts 10 seconds. The recharge time is 100 seconds.

By the levels you realize that the life bonus is good but at the higher levels it becomes secondary. Having 100% more damage against gel walls makes your team’s life much easier in squad and differentiates you from other characters. Reaching skill level 6 is also recommended due to the very high reduction in cooldown, which makes Xtrema even more useful in the final safes, where combats are more constant.

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Possible combinations

Even without being able to improve Xtrema’s skill, it can already serve as a good catalyst to play offensively. With 40% more damage to walls and a health bonus, throwing it is very feasible with her active ability.

Because of this, you can combine it with passive skills aimed at this form of playing, such as Luketa, Hayato, Kelly, Jota and other “striking” classics.

In squad and with the highest level of skill, detonating gel walls will be one of your main functions. Combinations that target more ammunition, such as using the Paloma, or that focus on the support entirely, with Maxim or Moco, can work as well.

Equipment

The equipment of a character with Xtrema’s ability will depend on the style of play adopted in the combination. If your focus is on demolishing gel walls, using heavy machine guns, especially after adding the extra effect at bedtime, can help melt enemy protections in seconds. Pets that provide extra space for ammunition are welcome, but it is difficult to give up Stepping Sun if you have it in your inventory.

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In the case of a choice for aggressiveness, there is no way, use damage weapons such as shotguns, high-cadence ARs or SMGs to attack opponents. Only remote rifles can be a little disconnected with the effect of her ability, but taking one to be versatile is fine.

Tips for playing well

Your extra health bonus gives you an advantage that squad mates won’t have. Because of this, during rush hour, you will probably have to be the first to invade. On final safes, focus on demolishing the gel walls and leave the initial kills to friends who will focus only on causing damage.

If the combination is to support, you can play hybrid depending on the situation, but don’t forget that your role is to help the team get out of the matches whole.

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Playing solo, aggressiveness is his name. Activate the ability as soon as you enter combat and seek to shoot down the enemy without giving you a chance to react. If he pulls on the gel wall, take advantage of the extra damage from the ability to finish it off quickly, but be careful not to run out of bullets to eliminate the enemy. If necessary, take two high-cadence weapons to switch quickly.


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